Friday, December 1, 2006

WoW raids Second Life


While Metroblogging Azeroth is usually the domain of our sister site WoW Insider, I was really excited when i saw this on 3PointD today. The WoW guild We Know uses Second Life as a planning tool for raids. They have made Second Life based maps of the World of Warcraft maps and use markers to annotate their plans.


By using a virtual world to plan play in a MMOG We Know is stepping over a bound for distributed working environments that really can not be done with online tools. While WIKIs and Forums allow people to communicate through text, the embodiment a virtual world provides is much closer to the types of interaction we have in the real world. I see Second Life as a natural way to overcome this boundaries and seeing this type of use helps me solidify that view in my head. The one thing I would like to see is the ability to launch WoW from within Second Life with some natural form of transferring between worlds.



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Supporting New Residents

There are a lot of factors that make new Second Life residents hang about long enough to 'get it' (whatever their personal and individual version of 'it' is, in Second Life).

Chief among these are a peer group, and the right assistance, information and answers at the right time. The Shelter in Swinside, and its slightly younger sister organization, New Citizens Inc. in Kuula (usually just lovingly referred to as The NCI) are the primary providers of those functions.

Only the most hardy of asocial souls manage without a peer group. Just having people to talk to with some commonality of experience, makes you stronger and more resilient. Both of these establishments provide opportunities for that in spades.

The focus of the two groups is divergent and complementary. The Shelter (led by Travis Lambert) is more focused on social interaction, game-shows, dancing and the like. The NCI (led by Carl Metropolitan) focuses more on information resources, tutorials and classes.

Both organizations maintain safe spaces in-world. Each has a set of rules for behavior and people who break those rules or are rude or cause distress to others will be ejected. The new resident in Second Life is well-advised to visit both and see which suits them more.



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Cutting instructor payments



Jesse Linden, with Lucy Linden at his side announced, minutes ago, that the L$500 class subsidy payment for approved instructors is being cut from December 9.

Silence fell.

"The simple reason being it is inconsistent with our economic policy", Jesse Linden said, "and the position of Second Life as a platform.

"I've talked before that I do not like that fact that we approve instructors and classes," he continued, "I think that is a role you can do a much better job of than Linden Lab. What I would like to do is create higher visibility for class events in Second Life, either through the viewer or the website, and essentially drive traffic to your institutions."
Things were initially quiet, then expressions of disbelief, and accusations of unfair dealings began to emerge from the Instructors in the audience, querying the ethics, honesty and sanity of Linden Lab staff members.

"This is totally nuts!" said one. Another: "Its about the commercially astute residents [who are] jealous that we can actually make a difference and teach people how not to get ripped off!"

Invariably, comments focused on the bare monetary issues. "Where is all our money going to then our RL money we send you???"

"I am more unhappy about the idea that there will be few if any free classes. I won't pay to learn and a lot of people won't pay to learn."

"I want to go on record as saying Jesse and Lucy - I think you're cutting your own cyber throats here. But it's your call - all I can do is bitch and moan, which I do plan on doing lots of. But, it IS your decision."
Of course, the Instructors have been expecting this move at every educational meeting in the last several months. Each time a meeting has been called, the rumors have been flying that class subsidies would be cut. Now they have been.

I expect we will see more clarifications and additional information on the official Linden blog fairly soon. Expect a firestorm of commentary in response to this issue and to the non-financial support measures that Linden Lab say they will be putting in place to support educational institutions in non-monetary ways.



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CNBC goes where the money is

I have bet on a lot of losing technologies before. I still love my Dreamcast, Virtual Boy, and Neo Geo Pocket Color, but unfortunately I am the only one. So every time I see main stream coverage of Second Life I feel happy inside, and this is one of those times. I don't know how I missed this when it happened, but CNBC covered Second Life. CNBC is that financial channel that you flip past really quickly while switching between CNN and reruns of Friends. Does this mean that Second Life isn't a fad? Maybe, maybe not. Only time will tell.


It seems like every company is looking to get a foothold in Second Life, which is mostly good news for residents. We get more content, cooler events, and more people to interact with. However, currently there is a extremely friendly atmosphere that I worry could be jeopardized with too much corporate influence. What is the proper balance between cool and commercialized? This is probably not a huge worry anytime soon, but if coverage by financial press brings big business into Second Life will we prefer virtual worlds like The Lounge, by Doppelganger? This is an openly fully advergaming MMOG, where Doppelganger has control of what the advertisers do. In Second Life advertisers can do whatever they want unfettered by any controlling body. Generally I think freedom trumps all, but I say that now because there isn't a giant ad for a tobacco company visible in on the map.



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Golf invades the grid



When I heard about floG!, the recently developed golf incarnation released in world, a sense of purpose and wellbeing swept over me, as if the one thing the world was missing was finally put into place. Golf, or floG! as it is called in world, has finally made an appearance. Second Life is the perfect platform for a golf game. Second Life has a top notch physics engine, and a golf games slow pace and turn based nature make it less affected by lag. For a measly L$300 you can rent the floG! HUD for 3 hours, providing you with one to two hours of play and plenty of time to practice.

The game is located at Hollywood (182,170,29) and is played on an island course. The player wears a special HUD which keeps score and allows the golf experience to take place. It plays very similar to Mario Golf, where you pick your club and swing direction, and then hit the ball when you have the amount of power you desire. Additionally the Golf Club sells golfing equipment and will be holding tournaments. This is one of the best gaming experiences I have had in world, and it is sure to be a success.



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Resident Snapshot: Coal Nelson

This is the first in a series of mini-interviews with the residents of Second Life. For the most part, I'll try to leave the responses unedited, except where editing will grant greater clarity. Get to know these people; they're worth befriending!

I met Coal Nelson at the Shelter, a newbie-friendly area which I'll cover in more detail later. She's full of snarky fun and very sweet; go say 'Hi' sometime!

How did you first come to SL?
At one point I spent a lot of time on MUDs/MUSHs. In December 2005, I read an article about Anshe owning land, and thought, 'huh, that's kinda neat', and found SL very similar to the MU* environs.

How did you choose your name?
Well, I was Coal on a couple of the aforementioned MU*. It's a play on my RL name. Nelson was my grandmother's maiden name.

What's your favorite thing about SL?
The people. For sure.

What do you like least about SL?
That I have to log off and go to work. :D

Favorite hangout/store?
The Shelter.

Name one new feature you'd like to see added to SL:
Ability to be a member of more than 15 groups (yes, I know, I know, it's coming eventually!)



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Psychological adjustments to SL

Kaeli Candour's Fractured PsycheWhen you first arrive in SL, it can be very confusing and disorienting. People who have been used to computer games which have a storyline and an aim, or those where you can win or lose, live or die, often find SL the most disorienting of all. For a start, you can choose to be yourself, assume a character, roleplay, or adopt one of the subcultural identities common in SL. Or if you are skilled enough, all of the above. You can be the same sex, opposite sex, interchangeable, hybrid or asexual. It's all very loose and open-ended.


It has been pointed out that man is not evolved to deal with the virtual reality which we are engaged in when we're in SL. Over millennia, if people saw something -- a charging rhino for example -- they would assume it was real, and our bodies and physiology are still set up that way. After all, in RL if you wonder whether the ten-ton truck hurtling towards you is real or not, before acting, you will in all likelihood end up splattered over the road. Often the intensity of our reactions to things that are "not real" can be surprising. Being moved, or excited, or upset by things which happen in a virtual environment isn't silly or stupid, it is natural.


I have often noticed that new people seem completely open and unprotected. At first, this seems endearing and positive, but gradually you come to realise that people who are this open and this unprotected may be exposing themselves to harm, and that the ability to protect yourself, to be defended, is something that comes with time and experience. People reveal personal detail, or suddenly relate very personal stories, to people they don't know, and who may or may not be able to be trusted with the information. Great friendships can begin this way, but it can also be harmful to make revelations about your history or your life to people you don't know. Avoid this if you can.


I was completely overwhelmed by the amount of information which was available, and loved the sharp learning curve I ascended in my first few weeks. I had a hunger to learn all I could about the world. I am not sure I would have managed as easily now, when there is a considerably increased amount of information to absorb, and a much, much bigger world. I was in a hurry, played through the night and found it hard to switch off, at weekends. I'm not sure now what the hurry was, but I often meet people who are almost fighting with themselves about whether to go to bed, or stay in world and talk. It can help to try to set a time to leave and stick to it, because burning out through playing SL and getting up for work three hours later, isn't going to do anyone any good.


I found that it took me at least a couple of months to find out who I was in SL. I thought it was as simple as trying to be the person I am in real life (not physically, but in my character) but there are lots of things I would never do in RL that I have done in SL. Physically I went for making an avatar a lot like the one I used in my previous online activity, who is 25 and lithe and pretty, though I don't lie about my age, and readily admit to being twenty years older if asked. Gradually I found my place in the world, decided what I would and would not do, where my boundaries lay and what I considered moral and immoral in SL. That has to be a personal choice, it isn't something that anyone can impose on you. It may surprise you to find where your boundaries are.


It takes time to find out who you are, to find out what you enjoy, and to find your feet in SL, and it has to be given time. The best possible option is to listen more than you talk, and to explore more than you listen. That helps enormously to find your way in world, to find out where you feel at home. Finding people you like, and who can share the experience is something that most people like to do, although there are some who prefer to stay solitary. As in RL, looking for activities which interest you, where you can meet people is a very good way to go about this.


Finally, but most importantly: relationships. Lots of people are shocked by the intensity of feeling that can arise when getting to know someone in SL. As in RL, it helps if the rules of engagement are clear. If you are single and looking for RL love, and your SL relationship is very important to you, it will be a disaster if the person you link up with is married, and dabbling with half a dozen avatars in SL.


Many people worry about the possibility of linking up with someone who is under age, or the "wrong" sex. I can't tell you this won't happen. I once organised a party for an avatar who purported to be in his twenties, only to find someone hurtling in to say he was 15 years old, and had seriously hurt her friend, who was 26, by getting involved in a relationship with her. That was looong before open registration, and so the chances of this happening are bound to have increased. Originally I was convinced that I would know if I was in conversation with a minor, but I realised with this experience that it isn't always the case. The only way to be sure that the person you are involved with is an adult and not the "wrong" sex, is to talk on Skype or MSN -- and even that isn't foolproof.


Finally, give yourself time. Time to adjust to the environment, and time to learn and grow within it. If you need help, there are many places to find it, from the official volunteer groups to unofficial support groups.



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