Filed under: Odds and Ends, Mixed Reality

Pakka's virtual world signal/noise rule-of-thumb says that noise (or unnecessary drama, if you prefer) comes from about 1 in 5 of any population, real or virtual whenever something changes, or has the opportunity to change but doesn't (and also that 1% generate it constantly). That certainly accounts for El Reg's perception of Second Life as 'Sadville'. Now, really, Andrew. Didn't we chat about that sort of thing some years ago? :)
It seems that the majority of us are a fairly happy lot in both our lives, although those of us that are handicapped are happier for having Second Life. There's lots of good eating in that report -- we'll focus in on some tasty tidbits later on. In the meantime you can (and should) go read Adam Reuters' summary, and then the report itself.Read | Read | Permalink | Email this | Linking Blogs | Comments
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